hey!
are there any re-implementations of woei’s SplinesGPU in DX11?
greetings!
hey!
are there any re-implementations of woei’s SplinesGPU in DX11?
greetings!
hey again.
i am trying to port the existing dx9 splinesGPU contribution to DX11 (see download below).
unfortunately it doesn’t work :(
“Geometry is missing semantics: TEXCOORD1”
how can i set the semantics for the geometry?
and another question:
are there better ways with DX11 to realize these splines? for example with a dynamic buffer instead of the dynamic texture?
thanks in advance!
splineGPU DX11.zip (6.9 kB)
Have a look in the MRE engine in contributions, theres an implementation in there
thx catweasel!
i extracted everything that is needed. but it doesnt work properly.
see attached patch. does anyone see whats wrong with it?
splinetest.zip (29.8 kB)
velcrome,
the first link is exactly the same dx11 spline patch as in the mre engine.
and the second link doesnt contain any spline stuff?!