DX11 Particles inside custom shape

Hey guys,
is there a way to let particles ( generated with the dx11.particles pack) stay inside a custom shape (e.g. shilouette from an imported image)? If they touch the border they could disappear, bounce of, fade out or just stick to the border, that beahviour isn’t very important.

Greetings and thanks for any help :)

would be definitely possible, but there are no modifiers that do it out of the box, yet. so you have to write your custom modifier that projects the position of a particle to the image, calculates the position on the image in the next frame with the given velocity vector and then changes the velocity with respect to the image information.

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