Color inputs of ColorMaterial and PBRMaterial

are currently (still) of type RGBA whereas PBRMaterial (Metallic) and PBRMaterial (Specular) are using GPU<RGBA>. Could the former be updated to also use GPU<RGBA>?

While at it I think it’d make sense to also change the Metalness and Roughness of PBRMaterial to GPU<Float32>.

Materials

thanks

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thanks for the pointer. fixed as suggested in latest 6.0 previews.

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