X format 3d model, editing vertices

Hi,

I have a 3d polygonal model consisting of approximately 40 vertices. I imported it into vvvv. I want to edit the position of vertices, because I am working on a video mapping project and the model does not fit exactly the construction. I want modify vertices while projecting on the construction. Is there any solution for editing the position of each vertex of an x format 3d model individually? I think the node called vertexbuffer may work, but I don’t have any idea about how it works.

Thanks,
sedef

see MeshEditor (EX9) and its helppatch.

It works :) Thanks a lot

Is there any way to save edited version of the patch after using mesh editor?

for sure you think of saving the edited mesh (instead of the patch).
try Writer (EX9.Geometry XFile)

again, thanks a lot
:)