I have made this little vvvv robot which comprises four submeshes and a transparent texture.
The X file is exported from 3dmax with all the objects placed at the world center.
On import to vvvv these are put back into correct position (values generated with a maxscript in 3ds max before moving to world center) using an ApplyTransform.
I can easily animate a single instance of the robot but when I come to spread it I have to copy each transform 4 times (one for each part of the model, otherwise it goes screwy.
Am I applying the offset in the right place?
How can I easily spread the whole thing without having to copy each transform 4 times?
And any comments on the patch or on strategies for animating x-files with submeshes would be interesting.
Especially regarding heierarchies.