I am using the Writer (EX9.Texture) to save textures. I like to use jpg for the small size, but in my case the current quality setting introduces to many compression artifacts.
I would like to wish for a quality pin or some way of controlling the quality settings when writing to compressed formats.
In my expeerience the files in PNG are relatively large… I would like a file size between the current jpg and the current PNG. and then I could repeat the wish for PNG as well :)
alora, that will probably not happen anytime soon. for writing textures vvvv is using a function provided by directx, which doesn’t offer a quality parameter iirc…