I want to write into a compute buffer 32x32, controlling the Y “slice” while writing 1x32 at a time. Slitscanning the image if you will. This is where I got stuck. I get an exception when I swizzle the pipet’s RGBA to my buffer. I am also interested if this should work in general.
callmenames-2021-10-17 compute buffer2d.vl (40.3 KB)