World texcoord texture mixed with uv textures

I was watching this example from unreal engine and was wondering if its possible in vvvv to do that mixing of “absolute world position” textures with regular textures applied to the mesh.

using displacement mapping from instance noodles you can apply anoise texture with texture transform to have that movement on different meshes (dont know how to modify texcoord from the shader)

but what about applying that to the albedo or roughness texture ? (72.2 KB)

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