I like the “WithinSpace” Node from SKIA and want to use the same function in STRIDE (IRenderer, RenderWindow …) I have a Spread of Pixel based Values (XY Size and XY Position on a FullHD Space) - very easy with WithinSpace from SKIA but cannot find a similar node in STRIDE. WithinCommonSpace and WithinVirtualScreenSpace I have no sucess or do not understand the pipeline, when I use them with a QuadRenderer and a TransformSRT, which I feed with Pixel based Values - it is not happening what I expect
@tonfilm thanks, I know, I work with the latest preview
I tried now a little bit more and think the Node “WithinVirtualScreenSpace” does the job of “WithinSpace” - there is a Switch in Y-Direction (so remap) and there is a problem with “QuadRenderer” changing Anchor DOESNOTHING but I need.
here an example - it should look the same - but I cannot figure out
@antokhio ah, now I see, sry but this forum preview feature showed the wrong text and I was then also focused on the wrong posts - but yes the hint is correct - the STRIDE version of SKIA “WithinSpace” are the new “WithinCommonSpace” and “WithinVirtualScreenSpace” at the beginning I was using them wong plus the problem with the QuadRenderer
@tonfilm yes true for this situation I can use it that way - thanks - but in another case (I have here an Kinect based App) I need the scale by spreads.
And do you mean with “something like this should of course be done with sprites:” to use the textures in VLMARIO example like sprites - or that the pipeline QuadRenderer (Size) is important for Sprites
But in the end I kind of understand my Problem I had when I start to use my SKIA transformations in STRIDE and wait for updated QUADRENDERER