Just wanted to let you know that i have not been able to go “fullscreen” in DX11 during small vj tests on a second screen ( projector) The Multiscreen Settings (win+p) have been “simplyfied” and did not work for me.
I had to use “project double”, have not tried latest build. Could not select the proper resolution for the second screen in windows for some reason… Will let you know if this behaviour is fixed in RTM final windows10 release.
Switching Resolutions and ScreenSettings while patching caused my renderer to freeze, saving with renderer on the correct screen and restarting did not solve this for me…