Why no Enabled Pin on Stride Renderers?

In preparing some stuff of upcoming lessons I wondered why Stride Renderers (like FullScreenQuadrenderer, MeshRenderer, Group, etc.) don’t have an Enabled pin on their nodes (like we are used to from Beta and Stride Engine.

I just accidentially stumbled over the Enabled node that does this when Renderers are piped through it. However, I’d argue that this should actually be a core functionality of each of these nodes for usability reasons. Is there a reason why this cannot be made the default?