A) connect to goole (or any webpage)
B) query site
C) fetch images and
D) show them on quads (or whatever) as a dx-texture.
a+b+c is no prob (in the html-renderer). but the step from the html-renderer to a texture seems to be impossible or am I overseeing something very obvious?
Project attached as always uploaded the version with a bug! skip this file and take the next!
I don t think that the module is spreadable , but you don t need to load all in the same time you can load one page and record the url , and load a other page and record …
sanch:
I don t think that the module is spreadable , but you don t need to load all in the same time you can load one page and record the url , and load a other page and record …
You mean making a “container” of the images? Hmm, I have then the images. Do I need a new Quad for every texture? I remember I read somewhere in the forum that textures are not spreadable…
You mean making a “container” of the images? Hmm, I have then the images. Do I >need a new Quad for every texture? I remember I read somewhere in the forum >that textures are not spreadable…
Textures are spreadable as well as quads. just count your textures (or filenames, urls) with the count nodes. with that information you can spread your quads (for example use linearspread and a transform node.) then connect your spread of textures to the spreaded quad. et voila…
cool , works fine , the only things that i see now , is the problem with the gif: v4 can t read gif , maybe in the regexpression node you can just delete it?
since i need to build up a set of images found @ google img i gonna use 020200´s v4p for that and i added the &as_filetype tag. still there are many black images.
is there a way to check the texture for “i am not showing anything than black” (like the rgb values for all pixels compared to a “0” “0” “0” “1” ?!)
i´m going to build up a image crawl + visual effect alternation tool (big plans… hehe)
Pipet should help you analysing the texture. it might be a little slow to check all pixels, but if something like 10 random pixels are completely black the image is likely to be unsuited or fully black
I can’t seem to get the “fetchimagesfromgoogleimages.v4p” to work properly. The HTTP node is giving me the status error “Socket Error # 11001 Host not found.”
I’ve checked the HTTP help file and I do not get socket errors .
What can I change in the googlefetch patch to make this work?