Vvvv in WinOnX (Wine)


Well ages ago I got it so far that everything was working except for the DirectX renderer.
Could not get it back to that stage though and it seems there is zero interest from the devvvvs.


Latest wine comes with Direct3D 12 (whatever this means) support. Maybe worth another try?!


Its not an issue with DirectX, something very fundamental is currently broken. DirectX support has been superb for a while thanks to dxvk.


Tried a few days ago with wine 4.0 . Using a 32 bit prefix it is possible to install all external dependencies. VVVV starts as long as the DX11 pack is not “installed”.
The nodebrowser is broken, it doesn’t show any entries and if an invisible entry is selected via arrow keys & enter vvvv throws an exception, no node is created. The DX9 renderer is also broken and throws exceptions. As soon as DX11 is in the packs folder vvvv hangs on startup. Didn’t bother to investigate further.


That is great to hear. Thats at least better than it not starting at all.
Node browser was working fine when I got it working last time.

Installing all the dependencies was actually not an issue for me the past few times I tired, the setup.exe was all happy but it was always stuck at the addonhost part even without any addons/packs installed. I wonder what is different in your setup that made it at least launch.

I think dxvk is not in Wine by default atm so that could potentially fix the DX11 and DX9 issues.