Hello, I´am encoutering some strange behaviour when changing textures on a quad. With every change vvvv hangs for a short time and the framerate jumps, although all textures should be (pre)loaded and according to Renderer(TTY) no textures are destroyed or loaded during change. I tested with betas 20-22, all of which seem to behave the same.
I tried to no avail (all by themselves and in various combinations):
- “Load In Background” on the FileTexture with and without “Use preloaded Item” enabled
- Time Modes “Filtered” and “Raw” on the Mainloop
- Changing the “AsyncThreadPriority” on the Mainloop
- Renderer in Fullscreen and Windowed Mode
- Changing the “Presentational Interval” on the Renderer to “Immediatly” and “Wait for Frame”
- Enabling “Draw Slicewise” on the Quad
I am currently on a MacBook Pro with Win7 Pro 64-bit and Bootcamp Drivers 3.1. The latest DX9, the August 2009 Version of Slim-DX and .Net are installed.
Attached you´ll find two slightly different patches which show the aforementioned problem.
Please give it a try and report your findings.
TexturePreloadBug.zip (938.0 kB)