I’ve achieved a nice effect by blending some geometry with a DynamicTexture helpfile patch(see attached), and am wondering if anyone could advise me why the framerate drops about every 30secs or so (only in fullscreen(?))
why do you use a dynamic texture for that? also be aware of transparency and drawing order (when depth testing is on), because that makes developers’ head aching for years now.
I was going for some distorted kind of effects over geometry, and just experimenting in that way came up with the effect (there’s probably lots of faux pas in there :)
do you mean the transparency of the texture? and I’m not sure what you meant be drawing order. I think I kind of layered the boxes behind the textured plane