Vuforia Camera from Unity to v4

Trying to put something together for quick v4 prototyping since there is no other way to AR in v4.

Im osc’ing the position, rotation and perspective matrix from Unity, but im not getting a correct alignemnt.
Wondering if anyone has done something similar or is aware of differences between the different camera systems.
thanks

edit: more correct question is i guess, how to reconstruct unitys projection matrix in v4.

Hi, don’t know about reconstruct unity projection matrix but there is a tutorial about AR with markers in VL. May be there is clue on it

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