Hello people. we are making a nebula space ambient for an installation, we would like to know how to add volumetric map of a cloud and make it look in 3d… any suggestion please? any shader to load volume maps and get them look with volume? thanks
im thinking the best way to reproduce the nebula is using the particle GPU library with sprite 2d behaviour, using different fractal noise textures of clouds rendered in a 3d software, it gives nice feeling , just i miss the shadows or occlussion between the sprites.
i will post a patch soon
Also check the Perlin 3D helpfile.
and simplex 4D
Hi, I’m also trying to do something similar, when I get to do something, I attached here for use and development