VMath.Center?

hi,

i was wondering if there is a possibility to change the center of a quad with a dynamic plugin? So far i only found the possibility to translate, scale & rotate objects with Vmath - sadly no center possibility like the normal transform node has…

Is the any other way to re-center objects in a dynamic plugin?

To actually offset the pivot would mean to change the vertices’ positions in object space, messing with the vertexbuffer. CenterXY of Transform is just another Translation, only in a different order that’s being obfuscated by the node. See patch attached to set pivot manually with translation …

SetPivot.v4p (6.5 KB)

ok got it working now, easier than i thought…
Thank you

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