i was wondering if there is a possibility to change the center of a quad with a dynamic plugin? So far i only found the possibility to translate, scale & rotate objects with Vmath - sadly no center possibility like the normal transform node has…
Is the any other way to re-center objects in a dynamic plugin?
To actually offset the pivot would mean to change the vertices’ positions in object space, messing with the vertexbuffer. CenterXY of Transform is just another Translation, only in a different order that’s being obfuscated by the node. See patch attached to set pivot manually with translation …