I continue making some noise here
so this is a sneek peek about another noise library im working on , definitely more advance and works at better performance than VL.fastnoise.
SharpNoise is a net wrapper of libnoise, a very famous library for generating landscapes and procedural textures.
By the moment i wrap the most of the nodes, there are many types of and combiners and modifiers to create amazing results.
The method to draw the image is quite different than fastnoise, so im dealing with it, by the moment i get nice results but still need to improve, so thats why i still wont release it, but hopefully soon.
Also there is a method to create little maps and make them tileable to create a huge texture map for landscape or planets.
These are some basic examples created in gamma so you can see the possibilities.
So get ready to make more noise soon, will keep updated.