I recently decided to check the possibility of integration PureData to VL and was surprised that @tonfilm had already tried C# integration in 2012. Since I do not really understand all these libraries and dlls, after several attempts to put them in all possible folders, I decided to ask a question here - do you have any ideas how to start this? Also there is a newer integration developed for Unity, but I think it’s can be integrated in VL also. This could be an interesting starting point for integrating PD as a sound engine.
Upd: I did start it. But how to get sound from this?)
Since the VL.Audio is based on NAudio, the wrapper should be implemented, right?