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VL for vvvv users - How to patch - 2/5

This is part two of the “vl for vvvv users” workshop I did at NODE17.
Material to follow along: https://vvvv.org/contribution/vl-for-vvvv-users-workshop-material

Part 1 | Part 2 | Part 3 | Part 4 | Part 5

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Thankf for the helpful tutorial. I tried to adapt it to pure VL. Maybe it can be done more efficiently? I’d be happy to hear how to improve.BouncingBallVLOnly.vl (26.1 KB)

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looks all good!
just know: instead of the Segment we have a proper Circle in vl

and regarding your comment “That’s needed to get the Renderers Border. In DirectX the width and height are constant. In Skia only the height.” know: this is only true for DX11, in DX9 we’ve also changed this to the more intuitive behavior, where the aspectratio is correct by default. see https://vvvv.org/blog/aspect-ratio-and-projection-space
and for more possibilities with spaces, make sure to check out “Spaces Overview” in the helpbrowser!