VL for vvvv users - How to patch - 2/5

This is part two of the “vl for vvvv users” workshop I did at NODE17.
Material to follow along:

Part 1 | Part 2 | Part 3 | Part 4 | Part 5


Thankf for the helpful tutorial. I tried to adapt it to pure VL. Maybe it can be done more efficiently? I’d be happy to hear how to improve.BouncingBallVLOnly.vl (26.1 KB)

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looks all good!
just know: instead of the Segment we have a proper Circle in vl

and regarding your comment “That’s needed to get the Renderers Border. In DirectX the width and height are constant. In Skia only the height.” know: this is only true for DX11, in DX9 we’ve also changed this to the more intuitive behavior, where the aspectratio is correct by default. see
and for more possibilities with spaces, make sure to check out “Spaces Overview” in the helpbrowser!