A VL wrapper for FastNoiseLite a noise generation library with a large selection of noise algorithms which I made during my latest bout of Covid.
It’s heavily inspired by VL.FastNoise by @AKa-visuals.

nuget install VL.FastNoiseLite

There are CPU nodes and an experimental TextureFX version. The latter unfortunately causes a shader compiler error as soon as a certain parameter is set via input. If just set inside the shading method it works…

internal error: no storage type for block output

There has been a similar issue when using FastNoiseLite in Unity but the solution proposed there doesn’t make any difference.

Maybe one of the devvvvs or a some shader wiz can have a look at it.