The goal is to have a a nodeset similar to VL.Devices.Kinect2 but for the first version (or similar to the Kinect nodes in beta but for gamma. I’m assuming it probably will be a mix.)
Node structure still not 100% set in stone and WIP, current state
[o] Kinect: Kinda works
[o] RGB: Kinda works. Colors are a bit funky when interpreting the RGB values
[x] Depth: Mostly done
[o] Skeleton: WIP: Currently fixing some projection issues and more
@antokhio yup I was able to fix the color :)
Face is not part of the SDK as is, but the toolkit comes with a facetracking dll that I’m gonna add (mostly to have some kind of feature parity with the kinect add-on for beta)
[x] Depth : works, return raw depth and a depth image
[x] Skeleton : works but node signatures probably need some more improvement, returns joint positions and bones
[o] Face: WIP
It’s currently developed with gamma 236, using some System.Resource functionalities that should make resource management better, but stability is a bit wonkier than before