I was wondering if there is some kind of “VJing framework” or a basic patch that can enable and disable different patches (or blend them) and feed them with Audio-Data.
Right now I basically have just one big messy patch which is not really easy to maintain or extend. Furthermore deactivating nodes that are not needed at the moment is quite a bit of work.
I’ve seen these tabbed patches but I don’t know how to transmit data from one tab to the other.
These are just some of the problems I have. But I’m open for any other enhancement tips. For example I’ve added a small renderer window inside my patch which is quite useful and a button to record the current session… what would you say does a VJing scaffold need?