I´m working with box 2d and i´m using polygon 2d to visualize the objects, but it´s a little hard to make a good texturing with this node.
My patch generates 10 polygons with random edges, for example, 2 squares, 3 triangles, and 5 pentagons.
Is there other way to do that with simple quads and a few textures (triangle, square, hexagon…)?
my idea is to use any kind of relation between the area, radio, or edges of each polygon, to control the area of the relative quads.
is this posible?
i´ve tried that but it´s a little triky.
Thanks a lot.