Vertex Buffer (Split) and Textures

Why is the no “Texture XY” output from Vertex Buffer (Split)? Vertext Buffer (join) takes on in, and when modifying an existing grid it would be useful just to be able to connect from one to the other.

open inspector (STRG-I) and then change settings for Enable Texture Coordinate 0.
i also had to look twice.

Sneaky! Thanks.