Im trying to get some sort of trail of a moving object. (either its a 3d object or a video texture)
The logical way for me is using Queue Transform (or Queue Texture according to the situation).But It makes a Queue of the inmediate frames.
Is there a way to make it look for other frames than the inmediate?
I guess I could make a really long quede and then getSlice, but when its workng with textures it gets reaaally slow.