Using normals from 3d mesh for orientating quads


Another noob question, this time about 3D.

I’m trying to place a quad on every point of a mesh.
Then I would like the quads to be oriented according to the normals of the points.

I want to try this on more complex models made in Sketchup, but for now the patch I attached uses a plain sphere. You may see how it works. I tried to understand if I should add or subtract something from the normals.

But probably the XYZ of the normals are not rotations?

In the example attached I would like the quads to be oriented as “tangents” to the sphere - if the normals are as I think they are.

I hope I was clear. If not ask me questions.

Thank you in advance.

normalsEnigma.v4p (12.6 kB)

i assume you want something like this.
try this on a cube or a cylinder mesh to see how it responds.

normalsEnigma_2.v4p (11.0 kB)

Exactly! Thank you, didn’t think about polar bears.