Another noob question, this time about 3D.
I’m trying to place a quad on every point of a mesh.
Then I would like the quads to be oriented according to the normals of the points.
I want to try this on more complex models made in Sketchup, but for now the patch I attached uses a plain sphere. You may see how it works. I tried to understand if I should add or subtract something from the normals.
But probably the XYZ of the normals are not rotations?
In the example attached I would like the quads to be oriented as “tangents” to the sphere - if the normals are as I think they are.
I hope I was clear. If not ask me questions.
Thank you in advance.
normalsEnigma.v4p (12.6 kB)