hello guys,
it’s me again. Currently facing my last logical problem.
I’m using elektromeiers beautiful BuildSpread nodes in order to handle dynamic data, coming from an HTTP Post.
Everything works like charme. I have a certain amount of items floating around
my renderer.
Now i wanted to give them some kind of timeout. After 15 seconds for example i want to remove the slice from the spread.
So I evaluate the output of an LFO, mapped to 20 sec and when the output reaches a threshold of 15, i kill the desired slice inside the spread.
No problem so far.
One slices reaches 15 and gets kicked out. But afterwards i run into trouble when the next slice is instantly updated to to a value of 15 and runs from there…
any chances, how I can change my logic to maintain the values of the running LFOs ?
I attached a small patch, which contains all elements that are causing me pain and trouble. already tried a several workarounds for nearly 3 hours…
thanks a lot boys!
max
troublemaker.v4p (53.8 kB)
BuildSpread (Spreads).v4p (18.9 kB)