Use Fluid for DomainDistortion

Hi everyone! I’ve finally found the courage and “switched” to gamma… I am wondering if there is any way to get a SDF source (particularly, a noise) affected by a fluid. For example in beta, I converted the fluid texture with AsVectorField and then could attach it to DomainDistortion to manipulate a SDF. Is there something similar available in gamma? Thanks!

In case you are not aware, there is a dedicated chat for fuse on matrix: You might get more help there.

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Oh I see. Thank you for the link!