I’ve a tech question for you all.
I would like to “stream” the output of a UE4 game to VL to run some shape/body pose/computer vision tasks on UE output. Then I’ll send the results back to UE through OSC.
The question is: is it feasible?
I’m looking at this UE plugin that allows me to stream the output of the game to a network: https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/PixelStreamingIntro/index.html
Do you think it would be possible to access the network stream through VL and analyse the output?
I’m a long time user of vvvv but I’ve been “away” from vvvv when you guys released gamma and I’m now trying to catch up to the new stuff.