I recently created a TweenerAnimation node to animate values from a given start value to a target value in a certain period of time, and to start or combine several animations subsequentially or paralell if necessary. This is simply based on a filter node, and Tweener Transition Modes for In/Out as Easing (Expo), Sine, Elastic, Back etc. are made available as well.
It comes with a state output (At start, Active Transition, At target) e.g. to create subsequent animations/triggers.
After the first sucessfull tryouts I’m glad to share it here as well. Opinions or ideas for improvements welcome. Help for builing it a generic node very appreciated as well. With the reset and the retriggarable option I’m not sure yet if there wouldn’t be a better solution here.
The node itself (Float32
TweenerAnimation.vl (35.3 KB)
To use it in your patch, copy this VL-File to your projects folder and reference it to your patch:
Patch Menu → Dependencies → files → Add existing…
Examples for application (you’ll need to reference “TweenerAnimation.vl”):
Basic help patch / example:
TweenerAnimation_help.vl (43.9 KB)
Example for combined animations:
TweenerAnimation_Combined_Example_01.vl (26.6 KB)
Had to remove 2D-Version for some issues I could not solve by now.
Therefore the following examples will not work with the current version anymore (until 2D-Version is back):
Example for spreaded combined animations with ForEach-Loop:
TweenerAnimation_RandomSpread.vl (29.8 KB)
Example for a Vector2 Application with Line:
TweenerAnimation_Line_01.vl (29.9 KB)