i have to admit, i don’t know shit about shaders. rendermonkey seems to have a nice standard collection of shaders and i tried to use them within v4. obviously the stuff doesn’t work without adjusting the code structure to v4. i’m working on the brushed metal fx which takes 2 textures.
question 1. why does v4 not understand the command ‘bool’, there have been bool commands in the original code like ’ bool UIVisible = " false"; ’ ( has this something to do with the rendermonkey interface e.g. turn something on/off ? )
question 2. the code refers to external texture files but still provides pins for feeding something from within v4… is this a problem?
and yes…i ordered HLSL books to read, understand and learn ;) (but bloody amazon seems to be very slow these days)
BrushedMetal.fx (7.6 kB)