Turn a bang into a continous 1


This may seem a silly question, but I can’t think of an elegant way to turn a bang into a continous value of 1. For example, I want a signal when a Player (EX9. Texture Timebased) is done with the first loop: I compare the Position to the Duration with = (EQ Value), and I get a bang, that is to supposed to start another Player. Since it’s only a bang, the player starts and stops immediatly. I need something like TogEdge, just the other way round.

Thanks for your ideas.


how about a simple Toggle (Animation)?

or perhaps FlipFlop (Animation)