So, in the patch below, I would like to play the sound through the irrKlang node, triggering it with MouseMatch node, meaning when mouse (in my case a synth made from mice) is moved, it would play the sound.
That it does, but this is where the problem starts
When I move the mouse, the MouseMatch node sends multiple triggers to irrKlang which then plays the sound so many times in a row that my computer would freeze. My question is, how to make irrKlang play only one instance of the particular sound at a mouse move, and not go crazy loading it multiple times? Maybe any alternatives?
Thanks for all the help!
QUICKTIME_bETA_PRO.v4p (32.1 KB)