Triangulation (DX11.TextureFX)

Hi, I’m looking for Triangulation Texture FX for DX11. I remember seeing it somewhere. Anybody? thanks

maybe you’re referring to the Delaunay_VertexColor example in dx11 girlpower?

edit : erf, read your post too quickly, that’s not a texture fx i’m talking about.

Well, need something i can control with texture