Triangle strip/fan?

Hello,

does anybody know if there is a way to create a ‘trangle strip’ or ‘triangle fan’?

When i use the Mesh node to construct a mesh, it seems i have to make the indices spread’s length a multiple of 3 (always adding 1 triangle existing of 3 vertices).

I would like to be able to define a list of vertices, and add them one by one.

(if you want to know why, I’m messing with PointSprites ;)

i think the problem is rather that none of vvvvs rending primitives allow you to choose the mesh-style. so for now i’d say you can only realize triangle strips/fans by creating your own plugin based on Template (EX9) to render different mesh-styles.

Has any alternative emerged to have common vertices and edges when importing meshes? I tried different .dae files which look good on max3ds but whenever imported in vvvv triangles are all independent faces not sharing any vertex…
tx
Simone

try “wield” function on vertecies before export

@antokhio we tried that but the mesh is “de-assembled” whenever imported in vvvv.
BTW i remember there was a new “all mesh importer” coming… is it ready? Can t find the reference.
tx
Simone

Sounds like the assimp nodes. Vux said he was still working on them, but they are in addon pack already- I actually started using mostly obj now because of them.

bwaahhh, move along nothing to see here…

(i overread io’s last post)