Is it possible that Triangle (DX9 Indexed) is broken?
Unexpected behaviour: Sometimes on corner of a rendered triangle is situated far away (direction 1,1,1?), or the corners are otherwise at a wrong place rather far away (~20 units). This seems to be influenced by the Alpha value of the Color (Vertex) pin! Happens with beta 16 and 17.
Reproduce: open e.g. the helppatch for the triangle. Move the alpha value to a value other than the default 0.75: For <=0.74 the position of the triangles jumps slightly, for 0.76<=alpha<=0.99 the triangles are heavily distorted (find out by attaching a camera. for alpha==1.0 sometimes also something strange happens…
It seems to be indicated in the forums that this node is obsolete. If so, why is it still in the nodelist, and what is the best alternative to render masses of single (non-equilateral) triangles? The Pillow_N module seems to be suitable, but only for equilateral ones…