Transparent directx renderer


Is there a way to control directx renderer window’s transparency, that you can see what is lying under it?

I saw that the alpha channel doesn’t have any effect on the window, but only on the content.

Have a look to the fx thread about vvvv and visual effects: visual treatment question-wich-evolution-for-vvvv

Last fx zip contains renders setted with alpha

try Window (Windows)'s Alpha. to select a specific window you’ll need HWND (Windows) where you enter a windows caption and connect its Handle output to the window nodes Handle input.

Thank you very much joreg! You’ve understood what I was searching.