# transformIn + position interpolation

Hi people,

I have a few problems with two things. The first is probably a very stupid question but I couldn’t figure out how to do… :-§

1.How can I connect two TransformOut pins from a Arbitrary node in one TransformIn??

1. I connected an object with a damper to the mouse position, so that it follows it. Than I exchanged the mouse position with more positions obtained from camera Tracking. How can I now define that my object follows not just one position, but all of them, and that the nearest position (object-postion) has the most influence on the object???

I guess the second one is a bit more complicated…

Thanks for any help

Greetings Leo

How can I connect two TransformOut pins from a Arbitrary node in one TransformIn??

which arbitrary node has 2 transform outlets?
or do you think about 2 arbitrary nodes?
i hardly doubt this would be possible.

Hello Kalle,

I mean 2 arbitrary nodes . Basically I’m connecting an Attractor to an Arbitrary node. And this two times with different Inputs for the Attractor-nodes. Probably I have to melt/blend/join the output of the attractor-nodes into one arbitrary node ??? Or melt/blend/join the outputs before they go into the attractor??? Thats probably the right way… the only problem in that case would be that I need different settings for the two attractor-nodes…

This may sound confusing, at the moment I don’t have the patch here, but in case i can post it tomorrow…

thanks anyway

use one arbitrary node. its fully spreadable, meaning you can apply different settings within one arbitrary node.
have a look at ‘cons’ or ‘stallone’

…and u can easily create a cons(transform)…check this!

cons (transform).v4p (3.5 kB)

I tried to connect the two outputs for the y-axis and the two coordinates for the x-axis from the attractor node with the cons node and then connect to the arbitrary node, but it seems to affect only the input from the first pin of the cons node(as shown in the screenshot, where only one object affects the grid in the background), even if in the spread count of the arbitrary node seems to be correct. Does anybody know why this happens?

screenshot.jpg (134.3 kB)

hi leonar3d,

try merging your values before the attractor node rather than after it. it looks like you want multiple attractors to distort the input, and since the attractor node is spreadable, this seems a lot easier by just Cons’ing your two inputs into a single attractor node.

attractmultiple.v4p (9.9 kB)

thanks a lot to everybody, finally it works in the way I want!!

so the first issue is resolved!!

:-)