Hey, there seems to be a bug in Transform (2d Pixel) - see provided patch. Or am I just too stupid to handle this thing?!
thanks m9d
Transform (2d Pixel) test.v4p (15.4 kB)
Hey, there seems to be a bug in Transform (2d Pixel) - see provided patch. Or am I just too stupid to handle this thing?!
thanks m9d
Transform (2d Pixel) test.v4p (15.4 kB)
To be more clear … the quad with the texture 800x600 (it should state now 600x800 to be correct) should have the same height (seems correct) and width than the renderer?!
Ok found the bug! the issue is with aspect ration - if the ratio ist heigher than wider the alignment has the be set to “fitOut” instead of “fitIn” … quite confusing for a long time abstinent like me ;)