hi everyone,
in beta 6 of vvvv i could achieve a quite nice and simpel trailing (motion blur).
i did this throught having an inverse node connected to the camera, then a uniform scale, then a quad with its blendmode set to blend. for some reason
i cannot achieve the same effect in beta 8.
can anyone tell me how to achieve a nice trail effect for the whole renderer?
jakob
the trick seems to be a Blend (EX9.RenderState) node with #0000ff:Blend Mode: Blend connected to the Quad (DX9).
look at the Rollercoaster-patch in your Girlpower-folder, works for me