Hello,
I’ve recently been having trouble trying to get a pipet patch to a decent resolution but my problems are caused by a simple behaviour i can’t seem to find a solution to, I was wondering if anyone could help me with this.
In the attached .v4p, if you increase either spread count by 1 (at least on my machine), there are peculiarly displaced vertices that spring out all over the render and really mess the whole thing up. I would appreciate if someone could just tell me whether or not they have the same problem as it may be related to my setup.
Thanks.
Joe.
render glitching.v4p (3.1 kB)