hey kalle!
i think everything works fine. maybe we only have a pin naming problem here. (Bang On Create)
the problem:
togedge can only operate when it knows the current and the last input value. only that way it can report an upedge or a downedge.
so in the first frame there is a special case: we have no last frame.
so with this option (Bang On Create) we would only want to decide on how the last frame value should be simulated.
- same value as current
(-> no Bang) - opposite value as current
(-> Bang up if current value 1
→ Bang down if current value is 0)
the discussion thread:
just bangign both doesn’t make sense at all in my opinion.
what do you think? better idea for naming of the pin?