TogEdge (Animation)

hey kalle!

i think everything works fine. maybe we only have a pin naming problem here. (Bang On Create)

the problem:
togedge can only operate when it knows the current and the last input value. only that way it can report an upedge or a downedge.

so in the first frame there is a special case: we have no last frame.

so with this option (Bang On Create) we would only want to decide on how the last frame value should be simulated.

  • same value as current
    (-> no Bang)
  • opposite value as current
    (-> Bang up if current value 1
    → Bang down if current value is 0)

the discussion thread:

just bangign both doesn’t make sense at all in my opinion.

what do you think? better idea for naming of the pin?