Yey guys please vote it I am super thrilled about finaly presenteing this project!
One Sentence: Whats happening in your workshop?
In this workshop we will finaly enable game-developement with vvvv and vvvv.js, whereas vvvv acts as a powerful tool for procedural content generation (procedural generated characters, terrain, vegetation, buildings, dungeons, skill systems etc) and vvvv.js acts as the run-time which can deploy games for browsers, mobile devices and classical PC applications, with its new game engine component.
What 3 tags describe your workshop?
games, procedural content generation, vvvv.js
In which of the three categories does your workshop fall: beginner, intermediate, advanced
How long will your workshop be?
(Standard formats are 3h or 2x 3h, but other formats may be possible)
Who is the target audience of your workshop?
vvvv addicts and game developers
What knowledge do you presume your participants have?
DX11, good patching skills, vvvv.js beginner level
What will attendees of your workshop learn?
- procedural content generation in vvvv
- vvvv - vvvv.js exchange formats
- vvvv.js game engine (scene management, collision detection, multi instancing engine, shaders etc)
What technical requirements does your workshop have (apart from internet and a projector)?
e.g. special hardware, software, graphiccards, materials, dancers/performers
dancers could be fun!
Who would be the two hosts?
David Gann (tekcor) + X (Eventuell Matthias Zauner)
How would the hosts qualify for the topic? (Describe and add links to portfolio website, github, vimeo,… accounts)
Its the result of a master thesis
3d game scene rendered with vvvv.js (WebGl instancing and cook-torrance shading)