hello dear vvvvorum
for the project im working on, i really like the Line (EX9.Geometry) node. mostly because the (fixed) width of the line i get is camera and perspective independent. also, when i zoom out, the line never gets fuzzy. i suppose its the same kind of line that is drawn when i switch the fillmode of a geometry to wireframe.
so my idea is to draw an extensive amount of lines with a method @woei does it with SplinesGPU (basically writing the positions into a texture). The latter is an amazing package, but exactly for the reasons i mentioned above, it doesnt exactly suit my needs.
I thought of the of changing the mesh via the vertexbuffer and set the fillmode to WireFrame, but then, what do i do with the indicies for the triangulation? If I got that right, the line in this mode is not a mesh itself, right?
and also i guess there will be quite a tradeoff since WireFrame is very expensive.
so is there a way to address this kind of line in a shader?^
best and many thanks.