I really would like to make the geometry mix shader work, I’m reading microsoft’s documentations and other stuff I found but I did not find nothing related, mine problem is to create the two buffers filled with the two meshes.
I understood that is a Compute Shader task but I’m not a C programmer and mine approach to programming is crappy.
Can you give me some directions?
Attached there is my stupid patch with my crappy shader.
I understood that I have to fill the buffer with the values from the geometry but I don’t know how to access the geometry from the CShader and I’m not sure wich is the right method to store the data in the ByteAddressBuffer.
Can you address me?
mixMesh_try.zip (4.9 kB)