Texturising xfiles

I have imported an xfile into vvvv… What is the best way to texturise the surfaces? Is it possible to texturise each surface independently?


try this :
but did you know that your surfaces must be prepared special way to hold textures?
Refer to Tester_Texture.v4p in your girlpower folder.

-you can give each subset of the mesh its own texture.

-and of course you can do uv texture mapping in your favorite 3d editor to give every vertexpoint its own texture coordinate.

depends what you want to do

thanks for that. What about using vvvv generated textures? and is it possible to generate vvvv virtual 3d textures inside the model?

The reason I am asking this is for beaming the virtual model over its physical counterpart using the projector node.