Hi I have created a mesh in the attached patch and would like to texture it. I have added a fileTexture node, but when I link it to the drawFixed node the mesh disappears (even when I set the fill to solid)
Thanks for that. I did try that before but it didn’t work. It does seem to with the simple grid. Here is a 20 x 10 that doesn’t seem to work using that method. At the moment I am stealing the matrix from a standard grid node but would be interested to know how this is meant to work. (see attached)