i would like to add some optimization to the TextureFX format. there is this infamous Info (EX9.Texture) performance problem and with 10-15 filters in a chain can result some ugly high numbers in debug mode. i’ve tried the good old performer trick (NIL + switch + s+h + bang) after the info node in Blend (EX9.Texture filter) and i’ve got a huge performance gain. unfortunately i couldn’t solve it without a separate “Update Info” pin so you have to bang it from patch on texture resolution change-
demonstration and optimized template in attachment.
any opinions?
OptimizeTextureFX.zip (10.4 kB)